Design Notes

This document is intended to provide (hopefully) useful information about the course design (pedagogy, set up tips, context) that will help you adopt this Open Educational Resource (OER) at your institution.Notes from an Instructional Designer

  • Here's what's cool about this course as an OER: this course is a "proven winner"' in terms of providing an exciting learning experience for students. It could easily fit in to any course on Entrepreneurship, where students are expected to come up with a business concept. Also, it's designed so that their efforts "do good" by benefiting charities. In some cases, the business concepts designed through the OVC have gone on to exist in the "real world" - see examples such as

Notes about Course Design & Delivery

Delivery Method: This is a Team Assignment in the context of an Online Blended course (i.e., there is no face-to-face/on campus component)

  • At RRU, this course's blend involves 2 types of ONLINE delivery: synchronous and asynchronous, meaning students take an online course, in Moodle (asynchronous), and also have the opportunity to meet "live" via Collaborate (synchronous). The synchronous portion should be considered optional - it's not necessary to run this activity, though it does provide the opportunity for students to meet, and to make presentations.

This course/activity uses:

  1. An LMS (in our case, Moodle) - forums, drop boxes, web pages
    • we use groups & groupings (which, at RRU, we have changed the language pack so they appear as teams/teamsets) to support private team work. We recommend teams of 4-6 for team discussions (smaller fine, but no larger)

    If you are using a Learning Management System besides Moodle, you may find it easier to copy and paste from our web version of this course (in other words, it won't work if you want to "unzip" this into a LMS other than Moodle, version 1.9)

  2. web conferencing - we use Collaborate and we like it because it supports multi-media presentations (video, audio, powerpoint on whiteboard, inter-activities, etc). If you don't have Collaborate, here are some options you might try:
    • change your team size to 3 (instead of 4-6) and use Collaborate V-rooms (3 for free)
    • try fee-for-service with Adobe Connect ($20/month)
    • Big Blue Button - an open source tool
    • Skype - though you miss the "presentation" support offered by Collaborate
    • the main thing is (for us), the value of bringing people together in real time to connect with each other.
  3. Other media
    • videos
    • audio (e.g., a Welcome from the Dean of Business) - in this we used the default Moodle player and admit it's a bit clunky (need to click to start the audio) - suggest: substitute with a youtube video and just use their embed player.
    • commercial videos
  4. A wiki site that enables free website creation
    • We use
    • In the past we have tried blogger and wetpaint.
    • Some students are techies and they ask for permission to build their own website.
  5. Online commerce check-out (or cash register)
    • We use PayPal. Their brand is recognized the world over.
    • One student has to use their real PayPal account which has to be tied to a real world bank account.
    • PayPal takes a commission every time money moves into an account.
    • Sometimes the money that students raise is 'stuck' in Paypal when the students accidentally declare themselves in a conflicting way like choosing 'business' on one screen and 'charity' on a different one. Although this is aggravating and we have not determined how to stop it from happening, we have 100% success resolving these by having the university send an explanatory fax.
  6. Web Analytics
    • This data collection function is built-in on pages.
    • If students use another software to make their pages they must be reminded of this requirement...otherwise they could have nothing to report at the end of the exercise in terms of pageviews, uniques, etc.
Last modified: Thursday, 31 January 2013, 4:28 PM